How to Detect and Compensate Multi-LiDAR Touch Point Conflicts in Unity
Introduction When building large interactive walls or floors with multiple PoE LiDAR sensors, developers often face the challenge of overlapping or conflicting touch points. Without proper handling, these conflicts can cause jitter, duplicated interactions, or false triggers in Unity. This article explains how to detect and compensate multi-LiDAR touch conflicts in Unity, using practical methods…